![]() Games than the Odyssey 200 and was the first Odyssey system Click here for more information about the design and the games of the AY-3-8500 chip. The only parts required to interface it to the user were the hand control, a few components to generate the main clock (a then whopping 2MHz) and a couple more to combine the video signals and modulate them to the (now old) VHF NTSC format. The General Instruments AY-3-8500 chip was still very new and contained a whole videogame system. The Odyssey 300 played totally new games for its time. This system would eventualy become the Odyssey 400. This system was Magnavox' answer to Coleco Telstar, theįirst game to use the GI AY-3-8500 chip, even though they had been working hard on an improved Odyssey 200 with digital on-screen scoring. Magnavox continued with the Odyssey 300 in 1976, which was one of theįirst system to use a single game chip containing the major circuitry ofĪ PONG system. Three different games for two or four players. The winner was obviously theįirst whose rectangle would reach the rightmost position on the screen.Īlthough the scores were not yet digital, the Odyssey 200 remained moreĪdvanced than the first home version of Atari PONG because it played White rectangle would shift on the right. "follow me" on-screen scoring using small rectangles (it still had the two plasticĬursors to record the scores). Players (first system to offer this feature), and displayed very basic ![]() The Odyssey 200 could be played by two or four Technically, the Odyssey 200 used two additional Texas Instruments chips, which added a third game called SMASH and some Magnavox Odyssey 100 (left) and 200 (right). Action sounds (actually, small beeps using a piezo speaker).For example, the games were no longer selected with cartridges, and so the system required an On/Off switch rather than shutting down by pulling the cartridge. Some may even look strange for being so obvious, but Magnavox stated them mostly for differing from the then old Odyssey 1TL200 design. The first Magnavox system to offerĭigital on-screen was the Odyssey 300 in 1976.Īs shown below, the main features of the Odyssey 100 were very basic. Nevertheless, on-screen scoring was added in later systems although theįirst attempts used archaic graphics. On-screen scoring would have required additionalĬomponents, which would have increased the cost of the system. This could seem strange compared to the first Atari PONG systems whichĪlready had digital on-screen scoring. The serve couldn't be changed: it was automatic. Scoring: the players marked their score using two little plastic cursors There were no detachable controllers yet. The million-seller PONG systems of the next years. The Odyssey 100 was very basic and didn't have the common features of Trajectory of the ball to 'fake' the opponent). Horizontally, and one for the "english" effect which modified the Game using three knobs (one for moving vertically, one for moving Was used for the few beeps of the games, and each player controlled the The vertical line and one to set the ball speed. Two knobs were used to adjust the game: one to center Powered by six batteries, or by an AC adaptor (such power supplies were A simple switch selected the games, and the system was either The latter also played SMASH and featured an early form of on-screen scoring. Odyssey 100 and 200 did not use cartridges. They both digital systems and shared the same circuit board: only the Texas Instruments chipset Thus the Odyssey 100 and 200 were released the The chip was ready in August 1975, but Magnavox already decided that TI Single-chip project which would be ready for january / february 1975. In the meantime, National Semiconductor proposed a He kept worrying about his idea until mayġ974 when Magnavox signed an agreement with Texas Instruments for theĪlthough TI promised a delivery for january 1975, Magnavox went aheadĪnd made a same design using discrete components, should TI fail toĭeliver the chips. Instruments (TI), MOSTechnology (MOSTek) and others) to study theįeasibility of his new idea. ![]() Several semiconductor houses (General Instruments (GI), Texas Whole Odyssey in one or more simple integrated circuits. (sound, extra components on the cartridges to add more visual effects,Įtc), and wondered if the new technologies would allow integrating a The first of which was a much simpler version of the 1972 Odyssey: theīack in 1973, Ralph Baer tried to add new features to his Odyssey Home video game systems) also started a new range of systems in 1975, Sell a whole range of PONG systems in 1975, Magnavox (the originator of Pong-Story: Other Magnavox Odyssey systems
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